trev likes godzilla

“Up to the Twentieth Century, reality was everything humans could touch, smell, see, and hear. Since the initial publication of the chart of the electromagnetic spectrum, humans have learned that what they can touch, smell, see, and hear is less than one-millionth of reality.” -Bucky Fuller

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Joined 2 years ago
Cake day: February 26th, 2024
  • Oh snap, thanks for catching that! I edited the title.

    As a cleverly written and somewhat complex personal story, Infinite shines. It’s got compelling characters that make you care, and then it puts those characters through the wringer in their search for contentment.

    That’s a great point I hadn’t considered, and can’t believe I hadn’t. Rapture felt like its own character to the story in a way that Colombia never really did, but it’s undeniable how well-done the characterization between them was.

  • As McLuhan put it, “the medium is the message” and video games inherently work better through a synthesis of gameplay and story, without one dominating over the other. Games that lean too far in one direction or the other (Metal Gear Solid’s interminably long cut-scenes for instance) take you too far out of the gaming medium and too far into other, more detached mediums.

    Absolutely banger take, I agree completely. Games have a difficult needle to thread, unlike a book or movie that can be strictly narrative-based, a video game has to somehow give the player enough agency while taking it away to allow the story to progress. And now I have DND on the mind again.

    I’m reminded of a comment my older brother made about Final Fantasy X, all those years ago. He described it as basically playing a movie. Go figure, I liked the cutscenes!

  • That’s great! I remember myself enjoying the gameplay a lot, and it ran surprisingly well on my PC at the time. Any thoughts beyond that, anything about the article specifically? The article isn’t over here saying, “This award-winning game was bad!” it’s more so trying to take a closer look at the story and themes of the game as a whole from a 2024 perspective and how our current world can reflect them. Though to be fair ™, it is definitely meant to be a click-bait article that’s part of a greater “Spicey Takes” section.

Thought this was a fun article to read, wanted to share. I think it’s interesting that as societal and political views at large shift in the 2020s, it’s good to go back and reevaluate how narratives are portrayed even as recently as 2015.

FTA:

The crucible of how the game treats its profundity is in the relation between its white Founders faction, which is in power, and its rebellious Vox Populi, who are attempting to liberate the oppressed racial and political classes of Columbia. The player stands between these two forces, doing tasks for each in turn, eventually learning that both are insufficient in creating a good reality. As Chris Franklin highlighted in a recent video, this is a common refrain in projects that Levine has worked on: putting the player in the position of a mediating force between two extremes. The player can feel pulled, and compelled, toward different directions while ultimately being forced down a particular path. Playing as a character who is terminally in the middle of the road allows us to point fingers at any insufficiencies we see in the world around us — as King put it, “gamers like to feel smart,” and seeing the gaps of logic in the various worldviews on display can make us feel like clever social analysts. A player uses magic in their left hand while holding a gun in their right hand in a screenshot from BioShock Infinite.

From the vantage of 2024, it seems that one of the key problems of Infinite’s view from nowhere is infinity itself. No matter your viewpoint, Infinite seems to present you with some ideas that might align with your vision of the world and others that might challenge you. This is probably an admirable goal — art can give us perspectives on the world that we don’t yet understand, and that’s one of the many ways that creative expression can change us.

If there’s an issue here that generates the endless debates about whether Infinite is good, it’s that the game does not provoke us with a particular person’s, group’s, or ideology’s perspective. Instead, it just confronts us with the idea that many different ways of existing in the world are real, and any of them taken to their logical extreme will exclude all others. What produces the “both sides” problems of Infinite is a problem of imagination. Infinite is a universe of plural worlds, and if any of them takes over fully, everything goes bad.


Full disclosure, I was disappointed in the majority of the replies this got when I first posted it, and as a knee-jerk reaction I took it down. But I encourage you to at least read the quotes.

WASHINGTON (AP) — President Joe Biden on Friday detailed a three-phase deal proposed by Israel to Hamas militants that he says would lead to the release of the remaining hostages in Gaza and could end the grinding, nearly 8-month-old Mideast war.

Biden said the first phase of the proposed deal would would last for six weeks and would include a “full and complete cease-fire,” a withdrawal of Israeli forces from all populated areas of Gaza and the release of a number of hostages, including women, the elderly and the wounded, in exchange for the release of hundreds of Palestinian prisoners.

American hostages would be released at this stage, and remains of hostages who have been killed would be returned to their families. Humanitarian assistance would surge during the first phase, with 600 trucks being allowed into Gaza each day.

The second phase would include the release of all remaining living hostages, including male soldiers, and Israeli forces would withdraw from Gaza.

The third phase calls for the start of a major reconstruction of Gaza, which faces decades of rebuilding from devastation caused by the war.

Palestinians are being persecuted from their homes in an ongoing genocide. Due to the armed actions of Israel, they lack access to essentials such as food, water, electricity and medical care.

In response to this crisis, all proceeds from the Palestinian Relief indie bundle will be donated to the PCRF (Palestine Children’s Relief Fund). PCRF describes itself as “the primary humanitarian organization in Palestine, delivering crucial and life-saving medical relief where it is needed most”. By donating to the PCRF, Palestinians will have better access to medical relief, food and water.

  • If I recall correctly, the in-game explanation is that a former emperor-turned-god transformed the landscape to what we see in Oblivion. Guy basically used console commands lol.

    Personally, I like the world in Oblivion. I always thought that people didn’t give it enough credit, with the various environment biomes like the swamps and tundra areas. I also love the cities so much. Leyowin has this middle ages New Orleans vibe that I just love!