• Worth noting, this is a mostly vibe-coded port. There is a separate no-AI port in the works called SilentEngine, but it is in a much earlier stage right now.

  • 6 days

    I remember this game being extremely scary as a kid. Wonder if PS1 graphics would get a rise out of me.

    • The whole reason for the misty hazy setting is because the hardware of the day wasn’t capable of rendering well. They fuzzed it out so it didn’t have to be rendered.