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- 6 days
Worth noting, this is a mostly vibe-coded port. There is a separate no-AI port in the works called SilentEngine, but it is in a much earlier stage right now.
treadful@lemmy.zipEnglish
6 daysI remember this game being extremely scary as a kid. Wonder if PS1 graphics would get a rise out of me.
- 6 days
The whole reason for the misty hazy setting is because the hardware of the day wasn’t capable of rendering well. They fuzzed it out so it didn’t have to be rendered.
🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.socialEnglish
6 daysOne of the first remasters fucked it up, too, by not having the fog so a bunch of holes, gaps, and other things you were never meant to see in the level geometry were very much visible.


