• 0 posts
  • 69 comments
Joined 2 years ago
Cake day: March 3rd, 2024
  • It’s hard to fight back because of all the people who down play everything as insignificance, “it doesn’t affect me”, “it’s optional” or others.

    It’s happening in this very comment section too and every comment section where anything attacking our rights is mentioned. Our freedoms will be slowly eroded away, then these people will be affected and they will suddenly be surprised: “how could this have happened?”

  • I really dont mind solutions like upscaling, but it should be for people with older hardware, so they can run newer games better.

    Instead it is used as a crutch by developers to gain some “performance” out of their poorly made game (Not blaming devs individually here, they are all probably overworked on titles like this and they wont have much of a say in what tools or timeframe they have). You are right, it’s a capitalism issue too.

    TAA just looks like I have grease smeared over my monitor… the only acceptable AA for deferred rendering is SMAA honestly, but I still think it’s a misused technique in most cases, I have only seen a few games look good with it. Games with it usually have lots of visual flaws, that they hope TAA smears over. But then you just get a blurry game.

  • Yes, the engine could be used well, but it’s used for it’s out of the box “good” graphics, lighting and such. Which then yes, devs slap on shitty DLSS, frame generation or whatever at the end to reach a somewhat playable framerate (or “framerate number” should I say with the way things are going. Fuck you Nvidia).

    No developers are going to spend ages tweaking the engine to get good performance when people will just buy the game regardless. I’ve yet to see a good performing UE5 game with good fidelity and I probably never will because it’s entirely reliant on TAA as it’s deferred rendering as standard. I hate seeing developers abandoning their own in-house engines just to swap to shitty UE5. I know, I know, it’s all about the money…

    The engine is a plague, as every developer is seemingly moving to it. Chasing “upgraded” graphics that no one asked for. All games consolidating onto one engine is very bad.

    It’s good for movies, bad for games. Give us good raster performance back, no TAA, no upscaling, no frame gen.