
How can it get more seamless than LocalSend?
Or croc, out of network.

How can it get more seamless than LocalSend?
Or croc, out of network.
It’s hard to fight back because of all the people who down play everything as insignificance, “it doesn’t affect me”, “it’s optional” or others.
It’s happening in this very comment section too and every comment section where anything attacking our rights is mentioned. Our freedoms will be slowly eroded away, then these people will be affected and they will suddenly be surprised: “how could this have happened?”

It’s disgusting yeah. I try to avoid projects where Discord is their only news and/or support outlet.

They have acknowledged the offline messaging part. It does work in group chats and has E2EE there, but I think it’s something they are going to look into for servers. It’s closed source, so we are at the mercy of their few developers and cannot help. While I do trust them more than Discord, I would rather have an open solution, like Stoat/Fluxer, take off instead.

0.1% is generous. It’s much smaller.
Wait until they rename Windows to CoPilot!

The fucking ai degenerates in there ahaha, fuck off the lot of you.

Isn’t that the point of major version upgrades? To make breaking changes?

Valve taking on consoles would be incredible for the space as a whole, but also Linux. Other storefronts would finally have to properly support it too.
People started caring more and more about karma, so they (and bots) make more bs posts that attract attention. More people click and read about the most obvious red flags than they do about a little issue someone genuinely needed advice with.
Probably also related to engagement. More people click on a horror story. It’s easy to draft something thats massive red flags and then be like “uh oh but i dont know what to do” and then farm comments and upvotes. Bots probably post these all the time.

CSGO was peak, before they added agent skins. Then competitive integrity was thrown out the window. CS2 actually downgraded a lot of the game, I’m still not sure it functions fully now.
They butchered community servers and don’t seem interested in supporting that scene the same as in the past. So there’s no “fun” until they give it to us. The game is just for siphoning money, more than it has been in the past. The entire industry is like that and new consumers are accustomed to it, so it’s never going to change and it’s probably why Valve jumped on CS again.

You cant toggle it, or you get loads of shimmering, you cant use it because you get loads of blur. There’s ghosting even without AA. This is the exact problem, there’s no good implementation if you are relying on TAA and/or DLSS as anti-aliasing. Squad suffers it, the same as any UE5 game.

Squad has massive problems on UE5, it’s got all the visual artifacts and blur (even with no AA on?) that you would expect from a game on the engine.

I’d agree if TAA wasn’t just complete ass.

I really dont mind solutions like upscaling, but it should be for people with older hardware, so they can run newer games better.
Instead it is used as a crutch by developers to gain some “performance” out of their poorly made game (Not blaming devs individually here, they are all probably overworked on titles like this and they wont have much of a say in what tools or timeframe they have). You are right, it’s a capitalism issue too.
TAA just looks like I have grease smeared over my monitor… the only acceptable AA for deferred rendering is SMAA honestly, but I still think it’s a misused technique in most cases, I have only seen a few games look good with it. Games with it usually have lots of visual flaws, that they hope TAA smears over. But then you just get a blurry game.

Yes, the engine could be used well, but it’s used for it’s out of the box “good” graphics, lighting and such. Which then yes, devs slap on shitty DLSS, frame generation or whatever at the end to reach a somewhat playable framerate (or “framerate number” should I say with the way things are going. Fuck you Nvidia).
No developers are going to spend ages tweaking the engine to get good performance when people will just buy the game regardless. I’ve yet to see a good performing UE5 game with good fidelity and I probably never will because it’s entirely reliant on TAA as it’s deferred rendering as standard. I hate seeing developers abandoning their own in-house engines just to swap to shitty UE5. I know, I know, it’s all about the money…
The engine is a plague, as every developer is seemingly moving to it. Chasing “upgraded” graphics that no one asked for. All games consolidating onto one engine is very bad.
It’s good for movies, bad for games. Give us good raster performance back, no TAA, no upscaling, no frame gen.

Modern gaming, why expect anything more?
Avoid UE5 games, they are all the same. Underperforming messes.
Should be obvious, why do we have to mark sarcasm these days?
Yes, very humid.