
I hope they’re able to move toward a client first renderer instead of the image tile approach they used previously. That was kinda a network hog and cludgy to use.

I hope they’re able to move toward a client first renderer instead of the image tile approach they used previously. That was kinda a network hog and cludgy to use.
Carcinisation is the phenomenon of non crabs to evolve crab like characteristics. It is not the process of non crabs becoming true crabs.
In this case the language is trending toward JSON syntax, but it doesn’t have to actually be JSON for carcinisation to be an applicable analogy.
That Brackeys one I linked doesn’t have the same kinda workshop, but they do have a number of tutorials on their YT channel and it starts this Sunday.
Join a game jam.. You might not get far, but joining and trying will get you started down the road. A theme will be provided which can help get your ideas flowing, and you can use existing assets to pull stuff together along with tutorials.
For your first jam, you can even just make a physical game using cards or tokens from other sets to explore different ideas.
From there, pick a game engine and try a bunch of tutorials then pick something you want to make and use tutorials and documentation not as guides, but as references to achieve the thing you want to build.
Also, start small, like really small. Smaller than you think you need to. Pong and Snake are significantly easier than Battleship or Risk.

Well, they could k themselves, then they’d have no worries.

I think they mean “In real world.” They want the Geek Squad for a Framework running Mint/Ubuntu/Elementary/etc.
It’s true, they’re hiring you to start the project.
I would recommend starting with an engine–it doesn’t much matter which and follow several tutorials. The exact amount will vary based on your programming experience and game design knowledge. Once you’ve followed some tutorials start trying to connect concepts from different tutorials to make something new that you weren’t explicitly guided to. After you’ve done that a few times, start a new project and try to make something from scratch and use reference materials, documentation, and tutorials to help you when you get stuck.
Start small. Now even smaller. Tic tac toe is a reasonable first project. It will teach you how to use the UI library, user input, game state, scene transitions, basic AI for a computer opponent, etc.
Then do some game jams. There’s a lot hosted all the time on itch.io. You don’t have to finish, but it gives you good practice, let’s you see what’s possible in a weekend, and let’s you connect with others that love game dev.
I’ve seen a lot of comments encouraging you to try out Godot. It’s a great engine, and with its resource library and active community it can be a good choice, but it doesn’t hold your hand. There’s very little logic that is pre-produced and ready for you to tweak. You start with nothing and build what you want rather than starting with a template (though there are templates available in the resource library). I’ve used a lot of engines and Godot is my personal preference, but depending on your experience Scratch or Unreal may be better options for the easy of use and active communities/tutorials.
My monitor dynamically adjusts it’s refresh rate to match what my GPU is spitting out within reason. Anything above 40ish is fine, though competitive stuff does benefit from more. Below that even if my monitor is matching frame to fame I definitely notice.
Oof, I might have wooshed there. Totally read that comment as criticizing my inquiry as things a Jr would ask and not as the implementation being “look what I as a Jr can do!”
Cool. Help me learn then by answering my questions.
I, uh, hate that radius calculation. Why does the radius need to be reactive? What do you stand to gain over just setting to like 3 or 4px and moving on with your life?

Probably just used the design labs. It is a previous generation controller though.
When the number one result in Google is a site answering my exact question with “did you try googling it first?” I have no incentive to interact with that site.
Why did you post a 3 year old expired draft whose proposed implementation has been obsoleted?
No. We should absolutely let them in so that hard working Americans have more ready access to affordable wares and help their paychecks stretch longer.
You wouldn’t want to interfere with the God-given competition and the invisible hand that fuel the market would you?
A docx is just a renamed zip archive with the XML data. You should be able to unzip it and use a parser to access that info directly. There are likely tools to do this for any relevant language. You can also find the official spec online with some more info.
Unfortunately, I can’t get into much more detail than that as my company actively develops similar tools and I’ve worked on their document renderers not too long ago.
No clue on the odt stuff. I worked on the MS fidelity part.
If you attack the thing that customers use you affect one company.
If you attack the thing that developers use you affect a fuck tonne of companies.