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Joined 3 years ago
Cake day: June 7th, 2023
  • I 100%'d Expedition 33. Masterpiece of a game, NG++ has no appeal to me though, I preferred the french dub FWIW, I found American actors saying french words to be really offputting, but maybe that’s because I’m Canadian.

    Now that’s done I’ve dusted off the PS5 for ** Death Stranding 2**. I just got to the place past the animal shelter to give a non-spoiler point in where I’m at. I really enjoyed the first game, mostly just the vibe, it’s a very cozy game for me. DS2 is mostly more of the same, which is pretty much what I want. They greatly expanded the combat, and made it a more important part of side quests. I’m not particularly excited or bothered by that, it is more fun, particularly stealth but I’m a bit disappointed they haven’t built up the trekking part of the game much, so far I don’t think I have unlocked any items that weren’t in the first game and isn’t combat focused but I’m hoping they mostly added to late game. I do really like that roads are not the pinnacle of development any more (I LIKE TRAINS!!). The UI is also a bit of a step down for me, but I can’t quite figure out why, it just feels a bit more awkward. I really like the added skill trees and the backpack modding, the new BTs are alright. The one thing I really really hated in the first game were the flashbacks to old wars, I despised these forced combat sequences and find them dull, thematically odd, and shows off the worst aspects of the game, I’m disappointed to see these are still in DS2 but with the better combat they are slightly more tolerable. Overall it’s a good sequel and I’m having a really fun time, but it is going in a direction that I think makes it less special. I find the themes are really interesting with the series as a whole, developing the wilderness is obviously a good thing, having lots of teamwork and cooperation is genuinely really good for the world of DS, but also the structures you make are ugly, contributing to something worse and somewhat annoying. It’s really interesting commentary imo and very nuanced which is a rare thing.

  • It’s very difficult at the hardest level but it ramps you up very smoothly. The main story is something most people (and children) can beat fairly easily, getting all the strawberries takes some time and some tighter skill but it quite forgiving and generally requires only one “advanced” move at a time. After that you get B sides and C sides which are when the real challenge starts and you have to start chaining multiple advanced moves together.IMO it’s an amazing game for transitioning from a casual platformer to a “hardcore” platformer if that is something you want to do, but you can also stop at a casual level and still get a full experience. There’s also an accessibility easy option if you really just want to get the story.

  • A good month for action RPGs

    Seems like all the way on the other end of the spectrum of Kingdom Come deliverance 2. Might pick this up after I’m done with Kingdom Come.

    the lack of stealth is a bit of a turn off for me personally, but the hand placed events and mobs seems like a big plus.

    Does anyone know if the game is viable without any companions? The reviews I have seen seem to complain about them a lot and I already dislike AI teammates.

  • Not to be overly negative, but what are fans playing for these days? I only played the original 2 games and the (first?) North American one.

    It seems people hate the modern stories, the gameplay is shallow at best and it’s parkour has been far surpassed by many other games by now. The games are very often used as examples of modern AAA studios having no creativity and just churning out the same game over and over. The games look beautiful and I’ve heard the educational versions are pretty useful, but what are the primary draw these days?

    Again I don’t want to be a hater, that’s just what I’ve picked up from other people talking about it.

  • there’s plenty of “ugly” games here’s some I’ve played recently that came out this year:

    • UFO 50: A collection of new games in the style (mechanically and visually) of the 8bit games. 8 bit graphics
    • Balatro: A GOTY nominee, it’s a roguelike that is extremely loosely based on poker. modern pixel art style static images
    • Children of the sun: a puzzle game where you are a sniper that bends and deflects bullets to kill whole rooms of people with 1 bullet. Graphics are pretty imo but not advanced.
    • Echo Point Nova: a movement focused shooter. games plays on a potato. There is technically a a ray tracing option, but I think it’s more of a future proofing thing/a personal interest of the dev.