I admin the.coolest.zone, the coolest site on the net for online social engagement.

  • 0 posts
  • 16 comments
Joined 3 years ago
Cake day: June 17th, 2023
  • Reddit does work differently and they would have to implement the ActivityPub protocol in order to federate, which would be a lot of effort for them.

    The bigger thing is, ActivityPub is an API protocol. So for example, by knowing your username and instance I could call a particular API endpoint on your instance and get, just as one example, all your “outbox” messages - everything you have posted, the tags, actors you have sent it to (people or communities), etc. The reason for the large recent Reddit exodus is that they shut down their API because they do not want people to be able to easily pull all their data. So they would absolutely never implement ActivityPub, in my opinion. They want to remain walled off.

  • I feel like the Fediverse hasn’t yet reached the Eternal September moment, and I’m happy for that. A smaller footprint means we get to have our own culture.

    On the other hand, even though it means losing this culture, I would like to see greater general adoption of the fediverse and decentralized social media in general. Sure, there will likely be some big-name domains serving fediverse instances, the same way email is primarily served by Gmail et al, but anyone should be able to spin up their own instance and interact as well. I don’t believe Internet communication should be locked behind various walled gardens, and people should re-acclimatize themselves to a version of the Internet where anyone can host and contribute.

  • @ISometimesAdmin@the.coolest.zone Let me know if you need rehab.

    But seriously… yeah, I get it. Especially this part about the workplace:

    Nevertheless, [addicted programmers] can also pose significant risks, especially because they frequently deviate from the planned course. They follow their own agenda, introducing challenges where none were necessary, or dedicating hours to minor, tangential aspects of a project. In the process, they diverge from the project plan, programming what they believe is necessary rather than what the project itself requires.

    I have been that person before, and now I’m in a position where I have to keep those folks on a tight leash and remind them “our goal is to deliver a product right now, and we can enhance it in future sprints. Let’s just focus on what our primary goal was right now.” It’s easy to fall down rabbit holes, and that’s where having proper planning and a ticketing system to backlog and prioritize future enhancements is so critical.

  • Details:

    On January 1, 2020, Lowtax changed a setting so that unregistered users could not see the forum index. Anyone not logged in would be given the banpage because of ‘=’ in place of ‘==’ in a section of the code. This led to discovery of an ancient bit of radium code that changed ‘unregistered user’ to a homophobic slur. Jeffrey fixed the bug, but this load bearing slur will live on forever.

    While details are scarce at this point, my best assumption as to what happened hinges on the idea that non-logged-in users with a presumed username string value of unregistered user were meant to be forwarded to the login page, but because a separate section of the code changed the string value of unregistered user to [homophobic slur here], hence nobody actually got the correct forwarding and they were all sent by default to the ban page. If I recall, this led to the unintended side effect of non-logged-in users being unable to log in.

    @favrion@lemmy.world @KSPAtlas@sopuli.xyz @Klear@lemmy.world

  • IMPORTANT EDIT: I have learned that Unity is going to charge for games already released now. This is a scummy move. I have still not found info on whether devs will be back-charged, like suddenly a huge bill will show up for games which already have a million downloads and a lot of revenue. I was previously in tentative favor of this change only so long as:

    1. it would apply to newly-released games after the change (no longer valid)
    2. the first 200,000 installs would not be back-charged even after the change over (still unknown to me)

    Scummy move, Unity.

    ORIGINAL POST:

    I’m seeing a couple pieces of misinformation in here so I just wanted to clarify:

    • This applies to the free Unity and Unity Plus - the enterprise version has different thresholds.
    • The fee will apply to games that have made $200,000 USD or more in the last 12 months AND have at least 200,000 per-game lifetime installs.
    • Even then, the costs are different depending on which country you are in - “emerging market” is only $0.02 vs $0.20 for other countries.

    Essentially it looks to me like you have to have made a significant amount of money already to be charged these fees - someone releasing a free game that goes viral won’t be charged. One thing I haven’t found is whether those first 200,000 installs will or won’t be back-charged. If the initial installs aren’t back-charged then I would consider this very reasonable, frankly, and cheaper than Unreal provided the game you release costs more than $4.00 (since Unreal takes a flat 5% of revenue I believe).

    Unity does need to make money to be able to keep developing their engine, and right now as far as I understand it they aren’t making money.

  • Jira is a customizable ticketing platform. I manage a different ticketing platform at my company (ServiceNow), and I see a lot of crossover in system complaints.

    • People ask for a tightly controlled workflow and then get mad when they can’t freely move between states. There will always be exception cases so don’t lock down your states in Jira unless it’s for some audit reason.
    • Too many custom mandatory fields to enforce some sort of process compliance. If you have a process you want people to follow, do your job and educate and have recurring trainings on the damn process. The system can’t do the educating for you, and if everything is locked down and mandatory all the time it means the ticket can’t even be worked on in phases, or the requester responded to quickly, without having to spend five minutes on data entry - for every ticket.
    • People try to use a particular ticket type for something it’s not meant to be used for and get mad when it doesn’t work. This seems to be less of a concern on Jira than ServiceNow but use the correct ticket types for what you’re doing and you won’t have a problem.
    • People hate the underlying processes put in place, and blame the system. This is what the article is addressing.

    I do have to agree with this article as a whole. There are a lot of managers who see what Jira can do and expect employees to do it all without considering whether it will be worthwhile. Especially if you’re not running agile and sprints, Jira isn’t the tool for everyone. Most companies have a Microsoft 365 license and Planner works well for team task tracking in general (and it’s integrated with Teams).

    At the same time, some employees just hate the idea of ticketing at all and rage against the idea of being held accountable for their tasks, and sucks to be them I guess.

  • “oh shit we drove away our core user base by making our site actively hostile and it turns out the end result of that is no money”

    It’s interesting that they plan to just milk remaining nostalgia rather than move forward by converting games to HTML5, etc., as that indicates no new games. Or, being more optimistic, maybe the plan IS conversion and new games but this is a stop-gap?

    Neopets has changed hands so many times. I was there from the beginning, when it was more of a weirdly British satire site (the original Bruce was not a penguin FYI), and watching everything unfold has been so weird.

  • So, the physical release is just… actual garbage? Like sure, someone may proudly display it in their bookshelf or whatever, but then, it eventually becomes trash, and there’s no reason to keep any of it because there’s no physical copy of the game which can be resold or even borrowed out to friends?

    That’s not a “physical release”, that’s a piece of merchandise, as useful as a Funko Pop.