• 7 posts
  • 56 comments
Joined 6 years ago
Cake day: June 24th, 2020
  • Played it on DOS. However, I never finished it, because the music level was such a bastard. Any kind of traction between Rayman and the ground was gone, so you’re slipping and sliding everywhere, and when you weren’t, you were basically running into spikes. To top it off, the level layout was confusing as hell. Eventually, after many attempts, I got to the boss of the music level. Once. And just like the levels preceding it, the boss was hard to beat, too! In the end, I got frustrated and just bounced off.

  • As a fan of story-driven games, I absolutely am NOT advocating for complete removal of stories in videogames. What I was trying to say is that if Bioware knows that their audience has an attention deficit and is developing the game around this fact, you’re going to get a crap story. And judging by the reviews for Veilguard, that seems to be the case.

    If Bioware is dead set on developing games for a crowd that watches twenty-seven thing simultaneously, why develop the story at all?

  • “What you need to know about your audience here is that they will watch the show, perhaps on their mobile phone, or on a second or third screen while doing something else and talking to their friends, so you need to both show and tell, you need to say much more than you would normally say.”

    This is so baffling to me. So you’ve discovered your audience has a limited attention span. I can see that. But for the love of all that is holy, if you know this, why even make a game with a story in the first place? The thing with videogames is that stories can be minimalistic as all hell, or even optional. Just let the gameplay speak for itself and have the story be “defeat the bad guy on the mountain” or something.