
I mean in this case it was their company at the start. Like they get (or got) money from it in a way that the usual developer doesn’t. And in this case it’s because of a shitty, greedy action we have a pretty easy solution to. That being piracy.

I mean in this case it was their company at the start. Like they get (or got) money from it in a way that the usual developer doesn’t. And in this case it’s because of a shitty, greedy action we have a pretty easy solution to. That being piracy.
Fuck I thought men were featherless bipeds?
Just wow bug free code y’all smh

It’s for me that car is for me

Shot in the dark, but would anyone be willing to share a deadlock invite?

Why would you say that? Do you think everyone is just really jazzed about death? I think you seem to have missed the point of the outcry.
Ah! Well! I don’t like that!
As with DD1, DD2 is fun and I don’t mean to say it isn’t. The MTX just provides a barrier to entry for folks turned off by it, and I wish it wasn’t there.
Huh. Did it??
Here’s someone corroborating you, but it’s impossible to Google at the moment for obvious reasons. I have 0 recollection of any MTX, though. FWIW, it wouldn’t be any less bad if they did it before too.
To be clear though, it didn’t ruin it. I said it “marred” the game. It is a mark that affects how the game is perceived and I hate that. The game itself is fun, and I didn’t mean to imply otherwise.
Hate it hate it. This game is so good, and it’s like I’m playing my old favorite again. The fact that they marred my baby with MTX like this is just gross. DD1 should be more popular, and what they did to DD2 may keep it from being the powerhouse it could because people will see the “mixed” ratings and second guess. Or they’ll open the store page and see a wall of MTX and get the wrong idea.
But that’s just part of it of course. If this works for them, it’ll explode. And it will work for them. And everyone will get these fucking MTX in their full priced AAA games. And then once sales on MTX aren’t up to snuff – or if they are up to snuff, but in a few quarters when sales are merely consistent rather than continuing to grow – they’ll start pushing it. Just like they did with Shadow of Mordor where the gameplay gave you a nasty grind and a quick “buy your way past it” option.
I’ll never buy the “it doesn’t effect you in a single player game” argument. It will, because the market incentives a worse experience for those less willing to buy in.
Bleh. I’d love to get excited but it’s gonna be another live service game, or mtx online crap.

This does suck though. To start, a counter-offer-based model begs discrimination. You should be getting yearly raises commensurate with (at absolute bare minimum, not even necessarily accounting for inflation) the increase in productivity from year to year.
This is to say nothing of work environments. Unions could reduce or end crunch. Not just as hard blockers, but mandating the kind of project management that doesn’t require crunch.
There’s also a history of wage suppression.
https://www.inc.com/jeremy-quittner/silicon-valley-wage-collusion-class-action.html
They’ll only get better at it, especially as the market continues to turn and companies continue to consolidate.
+1 Outward is actually my favorite game. It’s so so fun!

Health insurance is largely a benefit. It’s largely cost-prohibitive to do otherwise, and I believe coverage can often be better from your employer than what’s available on the open market.
You still pay for employer-provided coverage, but with your employer covering some portion of the cost. I think my out-of-pocket insurance is ~$300/mo as well, but most insurances will also come with a low-deductable plan that is sometimes, but not always, cheaper depending on how you use your insurance. Insurance only covers some part of a medical bill, and the lower price covers less. There’s a ton of caveats on all of that though.
If you’re unemployed, there are options. You can just go to the hospital without coverage, and apply for income-based relief once you have the bill. You can’t apply before you go though, and you may or may not have your costs covered. Not paying at all of course impacts your credit, but like 90% (number pulled from my ass) of the US has medical debt, and I’ve had landlords for instance straight up tell me that ignore medical debt on the credit report.
There’s some kinda public insurance available. I think it’s largely for retired folks? Idk, I’ve never heard of anyone actually able to use it. You also keep your employers coverage for about a year after you leave, but you have to pay for it still.

US software devs are generally paid a lot more than other countries. Keep in mind we still have to pay for our own health insurance/medical bills, but I don’t know how Germany handles their healthcare and the bills won’t matter for everyone.
Bro you gotta watch better streamers holy shit

looks at steam library
Yup, this last month-ish has been wild for my backlog. Remnant 2, BG3 (Which I honestly expected to bounce off of), AC, Starfield next week.
Honestly I’m just skipping Armored Core until I can give it some actual time.
For positivity:
I love team building. The interplay of abilities, the hard choices with limited slots and opportunity cost. Finding unintentional synergies, or even stumbling on them. Its all a dream, and it’s part of why I love ttrpgs so much.
I can sometimes get so bogged down (positive) with team building I never make it amywhere in the game itself.
Also love me a good physics engine. God knows how many hours I spent building stupid shit in Garry’s Mod. I learned to code before I played that game, so it was delightful to put those skills to use with wiremod as a little kid. LoZ: ToTK I have like 1000 hrs logged just fucking around in the builder spot at the base of Tarry Town.
I hate anything that stops me from playing the game. Stun mechanics, usually, but I also include quick time events.
The one that sticks in my mind was those dumb water mages in genshin impact. They trap you in a bubble and hold you there for a few seconds. If it’s an intense enough fight, a few seconds is an incredibly long time, and you’re just sitting there watching the game happen and you’ve lost your agency. It’s worse for me because I had built shields and healing into my team to shore up my shortcomings with dodging. It felt clever, but them the game sends in this mechanic which invalidates my solution.
With quick time events, I just get annoyed at the genre switch. Don’t get me wrong, there are cool enough cinematics out there… It’s just… Like usually I’m watching these and thinking, “wow, that would’ve been fun to do, you know, myself.”
Nevermind that I’m too ADHD. Like I have cats and a partner and a phone. If I get a buzz or whatever else, I might miss the prompt. Or if I ignore the buzz, whatever that might have been can sometimes get discarded in my brain.
Clive is so great. He’s just a little guy who wants to be an edgy loner so bad, but he cant help it. He just wants everyone to be safe and happy. Not counting 14, I’ve only ever played the 7 remake, and Clive is a nice contrast to Cloud.
Don’t get me wrong, Cloud has a similar vibe. But like Clive talks, and smiles, and he gets a little awkward when people flirt with him. He compliments people who do good things, and his dialog during side quests shows he’s genuinely concerned with the well-being of people around him.
It’s just nice to have a Clive to play. Like I’ve done lots of Zelda lately, and Link’s personality was never the draw. D:OS and Baldur’s Gate 3 both have protagonists that like to veer into “hard person for a hard world”. Elden Ring is Elden Ring.
Give me the protagonist who is human enough to be affected by the world, but also actually nice and stuff.
Man I remember the last time I successfully played spy as a kid, with the, “turn left/right 170 degrees and backstab” commands you input right as you pass by someone.
Doable by hand, but now I have a cat on my desk at all times and the range of motion requires to whip around that fast isn’t gonna happen.