Exactly. Pop OS is funded by hardware sales (though they do accept donations as well).
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Not just moderation, but you are responsible for all content on your server, some of which may be illegal and hosting it is a IRL crime, but the sheer size of it is impossible to filter.
There’s a fundamental problem with FOSS culture that anyone who asks for money is seen negatively. Which I get, but also, I think the other edge of the sword, depending on donations, is worse, because ad-driven and freemium companies like Google and Meta have created a culture of entitlement. Ideally they would set up a 501c3 like Signal or Ghost, but obviously that can be cost and time-prohibitive.
That’s what PCPP is for. It will tell you if your parts are incompatible.
helenslunch@feddit.nlto
Gaming@beehaw.org•Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour
2 yearsMore than that, actually. I measured well over 250 over large cities. Others have reported more than 300.
Interesting that they’re able to maintain such speeds for streaming map data but not downloads…
In this case, it does.
It doesn’t, in any case. Cache is, by definition, temporary.
helenslunch@feddit.nlto
Gaming@beehaw.org•Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour
2 yearsOnly the installs were slow. Terrain streaming worked just fine right from the start
Were you streaming at 180mbps?
and once it’s cached on your machine, they can shut down the servers all they want, it’s still on your machine.
That’s not how cache works.
helenslunch@feddit.nlto
Gaming@beehaw.org•Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour
2 yearsI don’t understand any of this. I’ll have to take your word for it. Thanks for the explanation.
helenslunch@feddit.nlto
Gaming@beehaw.org•Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour
2 yearsYou can not get the same visual fidelity and low latency with game streaming
But…that’s what you’re doing? Streaming the game at 180mbps…
You’re just keeping some of the data local (presumably “the game” itself and probably plane models and cabins) and streaming the terrain data.
they are all extremely subpar, including Microsoft’s own game streaming service.
That sounds like a great reason not to buy this game.
helenslunch@feddit.nlto
Gaming@beehaw.org•Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour
2 yearsI 100% disagree. Any game that requires connection to a remote server for single player functionality is dead to me. And any suggestion otherwise I take personal offense to.
This makes your local game dependent on someone else’s server. That someone else, at any time, can shut down that server with zero consequences. They can change the terms of the deal, with zero consequences. Their servers may unintentionally go down or experience other technical issues, depriving you of the product you paid for, with zero consequences. Also you simply cannot use it away from an internet connection.
You are at the mercy of the provider, who has absolutely no legal obligations to you.
Their servers were so damn slow to download on initial install
And you can’t see why that would be a massive problem while trying to livestream your game from their server?
helenslunch@feddit.nlto
Gaming@beehaw.org•Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour
2 yearsAh well, that does make more sense then. I hope they have an offline mode as well.
Also it seems like they’d be better off making it a game streaming service entirely and that would remove the need for all that bandwidth…
helenslunch@feddit.nlto
Gaming@beehaw.org•Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour
2 yearsWhere did that number come from?
helenslunch@feddit.nlto
Gaming@beehaw.org•Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour
2 yearsWe shouldn’t have to say that at this point, my initial reply already conveyed that information.
You sorta glossed over the part where I described how and why your reply was nonsense.
helenslunch@feddit.nlto
Gaming@beehaw.org•Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour
2 yearsNo one said anything about a digital representation. I can draw Earth in MS Paint and it’s like 1mb.
If your point is that it has a high resolution digital image of the Earth, just say that.
But my point still stands. I’d still rather have a 500GB local install instead of all the problems that come with game streaming.
helenslunch@feddit.nlto
Gaming@beehaw.org•Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour
2 yearsIt’s dumb. I’d much rather have a 500GB install. They might as well just make the game a streaming service. It also ensures an early death for the game and no functionality without an internet connection.



Yeah that works as well. Matrix is supported that way. As does Rocket Chat and I’m sure plenty of others.