Huh?

  • 0 posts
  • 21 comments
Joined 1 year ago
Cake day: June 8th, 2025
  • This is great, yet I wish there was a way to send information to specific windows from outside. Yeah I know that that’s technically a security flaw and Wayland’s ethos is practically against it, but if I want to emulate a click in a specific window passively without focusing on it, there should be some way to allow it as long as I know the window ID.

    I’m talking about that feature of xdotool that let’s you send click or key press events to specific windows that can’t be done by combining ydotool and kdotool, since neither has window specific interactions.

    I know that it’s a very specific request, and it’s for a more stupid reason, I want to play bongo cat with my friends and I need a way to send k&m events to that window so it works on Wayland Linux 😭😭

  • Lately I’m having issues where I have some windows set to open full screen on the second monitor (not even full screen, just making it manually take all the space) via Kwin, but since I have a top toolbar panel on the main monitor, the fucker opens with an empty space above where the imaginary toolbar would be.

    I’ve checked mostly everything and now it only happens in a game so I just set it to full screen and then windowed full screen again and I don’t need to worry until I reopen the game, so it’s mostly a non issue. In KDE’s defense, the game does open correctly, it just resized afterwards so it seems like a game issue.

    Besides that game though, every other program (telegram, discord…) opens right where I told it to be, I use KDE, I created a window rule for every program I routinely open and I just recorded the position I like them in and they open exactly there. I do have 2 monitors, I can give you more info on my setup if you’d like.

  • I highly doubt that’s the case, we knew that this was supposed to be a prequel to BDO, then it’s own story but coop, then offline. That’s what’s been publicly known for years. That this was because of internal restructuring, sure, there’s no way it got so delayed otherwise, but the reports say things like the story being defined like a week before launch. That’s not how voice acting and development works.

    Those 4chan-esque insider reports about how the story was supposed to be are weird, given that in BDO there’s a desert in the title too, yet the desert zone and the reason for the name was dropped years after the original launch, so as horrible as a strategy for a game story it is, it’s not unheard of from Pearl Abyss to release a game with a cool name and then in a future expansion to actually release lore.

    I knew this game was gonna be basically Black Desert Offline: zero story, good exploration, good combat, bs controls, tons of busywork content. What’s sad is that the amount of hype this got has attracted a lot of people that come to the game without knowing what it was about.

  • To be fair to them, the BDO control scheme is just as alien as the CD one. Them not learning in the successor is not the same as vive coding it, and vibe coding wasn’t a thing when BDO released.

    In any case, I agree, no idea how that scheme passed any kind of preliminary check. What’s worse is that what we got is apparently a revised version after reviewer feedback, so it was worse even.

    I’m itching to buy the game once they patch some UI improvements, I refuse right now out of principle.

  • It’s the difference between checking for questions in stack overflow and implementing solutions VS pasting every SO solution blindly until something works.

    I do use autocomplete and ask plenty questions, sometimes even use an agent so it makes small changes that I then review and test, but I would never commit unchecked changes, and a claude.md implies that the AI is coding AND committing without supervision.

    I can’t stress enough how different those scenarios are.

  • the service that downloads video files over an hour long and the service that downloads video files under an hour

    Huh. That sounds overly complicated. I just link everything with my torrent client. Tracker (prowlarr) into media managers (sonarr/radarr) into torrent client. That’s it.

    I have jellyseer in there too but that’s a separate service that just works. The core stack is the other paragraph.

    Everything is installed in my local server using the install script, no docker.