This science fiction / comedy / completely serious talk traces the history of JavaScript, and programming in general, from 1995 until 2035. It’s not pro- or anti-JavaScript; the language’s flaws are discussed frankly, but its ultimate impact on the industry is tremendously positive.
Not saying you’re wrong, I’m just explaining what I think of when I think ide. I think of visual studio and its integration into windows dev, Xcode and its integration for macOS and apple dev, etc. I think of vscode as a super sublime text in its goals, or akin to vim/helix






having a good video game idea is the hardest part, which is why every single video game these days are completely unique ideas that didn’t steal at all from D&D. Hit points? Hit chance? Random damage? Class archetypes? Character Leveling and advancement? Go into dungeon, loot, avoid enemies, extract and return to safety as a play pattern? Never repeated in the AAA Diablo or Elder Scrolls games or indie games like lethal company or in an FPS like escape from tarkov. It was actually those unique ideas that were never copied that were harder than the bajillions of dollars spent on making them with code and artists. That unique, never-copied D&D idea cost jabillions and bajillions of dollars and time etc actually, much more than the billions spent on development really.
Baldurs Gate 3 didn’t just use the D&D rules and mechanics, it was a complete 100% overhaul of completely new ideas and zero re-hashes of something played in the 70s. It was because of these new innovations that was the hardest part of BG3 and all other games totally not derived of a 70s game people played on their kitchen tables that got jobs in the video game industry