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Joined 3 years ago
Cake day: June 5th, 2023
  • Definitely more work to set things up the first time, though

    This is ultimately my point - looking through protondb, it looks like all the games I play today work, but a good few require some workarounds, hacks, or just have crashes reported while playing

    Gaming is my escape from my day job of working on software, fiddling with configs and whatnot is really the last thing I want to do when I have free time to play.

    Don’t get me wrong, I’m stoked that gaming on Linux is improving so much, and I deeply look forward to the day that I can ditch Windows for good on my gaming PC, but for now its just the best tool for my requirements

  • I’m not the guy you asked but I can answer for myself - it’s still not nearly as effortless to use for gaming as windows. I work with computers all day, so when I sit down to game at night I absolutely refuse to debug shit. For Starfield as an example, it works via proton, but the protondb page is full of “to get around X issue use the following workaround”, and I just can’t be bothered.

    I use Linux for work and hobby software development, but for me to switch my gaming pc over would require it to not just be “viable”, but effortless

  • Frankly, who the fuck knows lol

    If you can’t stand bugs, id just hold off entirely until Beta at least. Frankly they’ve still got a ways to go to just get the basic content in the game, several core gameplay loops like exploration are still missing, and some core pieces of tech like server meshing are still MIA as well.

    Could be a year or two, could be another decade, could be never.

    My advice for SC is as follows - if the game in it’s current state (check it out during a free fly event - which is probably coming up soon) is something you enjoy playing, then grab a starter ship and enjoy, but if you just want to play the “finished” game, then wait. And under no circumstances drop hundreds of dollars on internet spaceships lol - it’s really not that hard to grind your way in-game to good ships, and frankly you’ll have more fun that way, because there’s nothing to do with the most expensive ships right now anyways.

  • OK, take a delivery mission from the crowded space station you’re currently on, load a rover onto your ship (by which I mean actually load a rover onto your ship, not just press “equip rover” in a menu) . Walk onto your ship (again, meaning actually walk onto your ship, not just load straight into the cockpit), travel to your fly down onto the planets surface without a single loading screen, head down to your rover bay, get in and drive over to the delivery location to deliver the package. All without one single loading screen at any point in the process.

    The closest I can think of to that is space engineers, except space engineers doesn’t really have “missions” in the same way SC does and the station would be a ghost town, and all the ships/rovers would look like LEGOs lol

    Don’t get me wrong, the game is very unfinished and even by alpha standards it isn’t at all perfect and there’s a 50/50 chance that at some point in the process above you’ll get a 30k or some other game breaking bug, but I don’t see how you can have played the game like you say and not think that it’s doing things other games aren’t. There’s no other game that I’m currently aware of that actually provides the same immersive experience (when it works) as SC.

    Whether or not those extra bits of immersion actually matter to you is an entirely separate question, but they are present and a good measure further than any other scifi game I’m aware of. If I’m wrong pleasepleaseplease fill me in, because I fucking love that shit in SC but can’t deal with the bugginess for more than short intervals lol

  • Yeah no one can argue that it isn’t a giant mismanaged, drastically overdue mess, but it’s literally the only game of its kind right now, I haven’t played in a little while now, but earlier on I put easily hundreds of hours into it

    That being said, God I wish they’d get their shit together and get the damn thing finished… At least just SQ42…

  • Yeah I think it’s less that people are setting unrealistic expectations for a Bethesda game, and more that people are getting fed up with being told they should be happy with all the faults “because it’s Bethesda”.

    Bethesda gets a really weird pass in the gaming industry and when it comes to shallow content and bugs. I think a lot of that comes from the modability of their games, so that with mods and a few years of patches, the games often end up being a lot of fun - but the fact is that the games themselves, as released by Bethesda are usually hollow shells by comparison.

    For instance it always irks me when people say Skyrim VR is the best VR game - you literally need a couple dozen mods just to make it function as an actual VR game (lack of 3d audio in a VR game is just unforgivable imo, let alone any actual physics interactions).

    I think people are just starting to get fed up with Bethesda’s business model of building barebones games and counting on modders to make it fun. And then people get further fed up when they say so online and get told things like “but yeah it’s Bethesda, what did you expect?”

  • That sounds less like you learned the language to a high standard, and more that you were already a good programmer in general terms and everyone else on your team barely knew what they were doing.

    Ultimately if you can write good code in one language, you can probably also do it in another (especially with access to cheat sheets), but I still wouldn’t call using a cheat sheet having “learned” a language.

    Of course it’s all relative and subjective - which is the whole point , one person may consider just being able to write syntactically correct statements as having “learned” a language. Where others might expect a deep knowledge of the language features, standard libraries, and best design practices (this is the side that I personally lean, which I maintain can’t be done in 2 days)

  • Tbf, “learned a language” is a hard thing to pin down in any case.

    I’ve been building enterprise software with python for almost a decade now. I still occasionally find stuff in the stdlibs that I didn’t know about, or even sometimes some subtle feature of the language that I never had reason to explore until now.

    If someone asks me if I “learned” python, id say hell yeah - but there’s always still plenty to learn

    That being said, no reasonable definition of learned includes what you could do in 2 days, even as an experienced dev lol

  • You’re not wrong, but the fact is that photorealistic graphics sells games. Everytime a AAA title releases gameplay footage prior to release, the graphics fidelity is always one of the most talked about things. Hell, there have been a lot of games where the majority of the hype has been around the graphics quality.

    I’m not saying this is a good thing, quite the opposite, but the fact is that game studios are primarily interested in building a game that makes money (because that’s how capitalism works), and having the best graphics is a proven way to boost sales. The only way it’s going to stop is for people to stop basing their game purchasing decisions on graphics and start basing them on gameplay. But for casual gamers, that seems highly unlikely