Oh no it’s super flammable. You can make fire starters with that shit. Last week my appointment complex insisted on cleaning out my dryer everything with a really cool vacuum, and I was sick, but let them. Best not to catch the whole building on fire. Yeah it’s a risk for sure.
wiki-user: azerial
- 0 posts
- 19 comments
- azerial@lemmy.dbzer0.comtoWorld News@beehaw.org•It took more than 30 hours for sailors to put out a dryer lint fire aboard the aircraft carrier Gerald R. Ford last weekEnglish3 months
- azerial@lemmy.dbzer0.comto
Linux@programming.dev•Gentoo Linux Begins Codeberg Migration In Moving Away From GitHub, Avoiding CopilotEnglish
4 monthsIt is quite a large project to move from over ci/cd to another. I worked at EA for 13 years and we moved from Jenkins to another platform. (Jenkins suuuuucks. If you ever wonder what hell looks like, try to maintain a Jenkins instance with a shit ton of plugins, half of which are no longer maintained and you have to upgrade the instance…)
- azerial@lemmy.dbzer0.comto
Linux@programming.dev•Linux 6.19 Gets Rid Of The Kernel's "Genocide" FunctionEnglish
6 monthsReminds me of when I worked for EA on the development and release engineering team and we had to scrape all of our Jenkins and QuickBuild code base to remove references of “master” and “slave” and change it to “parent” and “child” or “primary” and “secondary”.
- azerial@lemmy.dbzer0.comtoGaming@beehaw.org•EA re-release The Sims 1 and The Sims 2 on PC as DLC-stuffed Legacy editionsEnglish1 year
As an Ex BioWare and EA employee of 13 years, I can certainly tell you, Maxis and BioWare are separate studios with separate decisions. EA does own them but the decision is not related. I can say, however, EA sets the bar way too damn high. I’m just waiting for it to bite them in the ass. I feel like it’s already started.
I also love this game. It’s just fun to play.
- 2 years
I am definitely going to share this story with the team. It really touched my heart and I’m sure it will theirs.
I remember when the title went on steam, it was a really big deal.
As for the light saber, lemme look. The box is currently in storage, in it’s original box, neatly packed. I cherish those years.
- 2 years
I indeed did. I started working on it as QA and left the project as a software engineer. It was a really fun experience.
edit: I have a lightsaber replica to show for it. Lol
- 2 years
I worked in Star Wars: The Old Republic for ten years. It’s still running and the story is really nice. EA sold it to Broadsword.
- azerial@lemmy.dbzer0.comtoGaming@beehaw.org•It looks like 2007's surprisingly alright The Sims spin-off MySims is heading to SwitchEnglish2 years
I don’t think they realized anything. I worked for them for 13 years. I think they are likely looking at a strategy to bring archived games with low hardware requirements to new platforms that can run them.
For example, I worked on NBA and Madden Mobile. These were ps3 games that were ported.
It’s a good strategy. Why start from scratch when you can just port existing titles that had good sales.
For that, you actually will need realistic goals and more competent managers. Lol
When I started working at EA 14 years ago (I got laid off last year) they literally told us we might have to sleep under our desks. I promptly told them if that was the case, I would quit. Instead they made us work 7 days a week 9-9 for months. Fun job.
What you don’t want to go to “X”? I can’t imagine why. lol /s same though. Also I refuse to call it x. It’s fucking Twitter. It’s like that line in mean girls, “Gretchen, quit trying to make fetch happen, it’s not going to happen!” Lol
Woohoo!! This awesome! As a game dev, I can speak to how awful the industry can be. That’s really great news that they unionized. 🙌
- azerial@lemmy.dbzer0.comtoGaming@beehaw.org•Here's 3 reasons I'm actually pretty optimistic about Dragon Age: The Veilguard despite being an old school RPG sickoEnglish2 years
Lol you can have shade. Nobody is perfect, for example: do you know what a Gold Master is? It’s the final copy of the game that is written on the disk. It’s also the reason why when you buy a game, the patch is gigantic. It’s an out of date build of the game, really really important, and has to be certified by both Microsoft and Sony. (Called the certificatation process) It takes months, but production can’t stop, thus the patch.
The dragon age team, for DAI, built this super important build on a QAs desktop. Why might this be bad you ask? Because it’s an uncontrolled system that’s not clean and is connected to the Internet. Thank God they didn’t have a virus or malware, because it could’ve been written to millions of disks. Lol
It’s the same reason why, initially, the first Star Wars: The Old Republic launcher installed in a user folder named “hedev”. Users were like who the fuck is hedev? Lol that was a coding bug and less of a build mistake but still. (I fixed that bug. Now they use a much much better launcher, went from version 2.6 to version 6.x). I miss that team, they’re rockstars.
The details matter.
edit: clarification
- azerial@lemmy.dbzer0.comtoGaming@beehaw.org•Here's 3 reasons I'm actually pretty optimistic about Dragon Age: The Veilguard despite being an old school RPG sickoEnglish2 years
Did you not like DAI? I liked DAI (and worked on it some), but that was a much different BioWare. I was lucky to not work for BioWare when they shit canned the whole Austin office and sold Star Wars: The Old Republic to Broadsword. I heard a loud of BioWare people also left, but what are you doing to do in the shit hole that Edmonton is? Not many options I’ve heard. Though I’ve also heard there are some small studios in Edmonton that have spun off, as they always do.
As someone who has worked directly with that team I’m hopeful but also hoping it’s not another dumpster fire like Anthem was. I could go on forever about that project.
edit: small Edmonton studios
- azerial@lemmy.dbzer0.comtoGaming@beehaw.org•KOTOR Remake feared cancelled after Sony quietly pulls tweets and videosEnglish3 years
Lol i guess I’m commenting on a different project perhaps. 😝
- azerial@lemmy.dbzer0.comtoGaming@beehaw.org•KOTOR Remake feared cancelled after Sony quietly pulls tweets and videosEnglish3 years
It was definitely an EA call. They’ve been talking about kotor 3 for years internally. The devs want it, but you gotta keep up that stock price…:-\
- azerial@lemmy.dbzer0.comtoGaming@beehaw.org•KOTOR Remake feared cancelled after Sony quietly pulls tweets and videosEnglish3 years
As a person that worked at BioWare for 10 years. This is my theory. They just laid off 50 people src: https://www.theverge.com/2023/8/23/23843096/bioware-layoffs-dragon-age-dreadwolf-mass-effect Based on my current knowledge, Dragon Age and Mass Effect are still on; however, kotor 3 was pretty early. Some people suggested the 50 people were from swtor, however, BioWare Austin was sold to another publisher Broadsword: https://forums.swtor.com/topic/929816-an-update-on-the-development-of-swtor/
When i was at EA, support orgs were moved to internal EA and only the game team was specic to the studio. 50 people does not equal support, 50 people is a new project.
I theorized they cancelled kotor 3 then laid off a bunch of people, then transferred a bunch of people to mass effect and dragon age. I’ve been through 2 layoffs with EA and this is exactly what they do. It’s a shame because it was a long held passion project for a lot of the devs.

I wonder if you’d enjoy:
Frostpunk
It’s a bit too short in my opinion, but fun. It does rounds of building and preparing then you have to endure the winter.
Equally along those same lines, Timberborn is really cool. It’s another city builder, but with beavers. You have to survive waves of drought.