Skyrim does have a lot of combat overhaul mods to make it feel like you want it to. Of course ideally you shouldn’t have to, but the option is there at least.
- 0 posts
- 39 comments
Isn’t your example just the builder pattern?
That might be good for shortlinking
But those are way more useful than vibe coding.
- Pyro@programming.devtoProgramming@programming.dev•This Overly Long Variable Name Could Have Been a Comment | Jonathan's Blog1 year
Tbf, old comments can also give important context through earlier refactors and help avoid treading the same ground again.
That being said, this is with the assumption that the next dev making a change will add their own comments describing it.
- Pyro@programming.devtoGaming@beehaw.org•How Nintendo locked down the Switch 2’s USB-C port and broke third-party docking1 year
You do you, but I refuse to support a developer that routinely shits on any project their fans make and stifles emulation for consoles / games that they never plan to sell. Not to mention problems with their hardware and pricing.
In this day and age there are tons of amazing games in every genre, how much are you really missing out on by not playing Nintendo games?
- Pyro@programming.devtoGaming@beehaw.org•How Nintendo locked down the Switch 2’s USB-C port and broke third-party docking1 year
Least obsessed Nintendo fan
Having never used it before, is it that bad?
The problem with recreating cryptographic libraries is that unless you are a cybersecurity expert, you are very likely to leave hidden vulnerabilities in your implementation.
Typing when you need it gives you more freedom over a toggle. You can choose to type some parts of the code while leaving other parts untyped.
For example, if I’m writing a quick and simple Python script I may forgo typing, but when iterating on it I’d go back and add the types I need.
Python 3.x will never have static typing because that would break backwards compatibility.
However, typing hints have been Integrated into Python for a while, and you are heavily recommended to use them, so your IDE can enforce typing.
One of the most gorgeous games I’ve played!
Reading your comment and #32459, I realize that VSCode source control did have some major issues back then.
It looks like they have improved though, as the latest VSCode I use doesn’t auto-initialize repositories anymore.
It’s not that. It means discard all changes made after the last change committed to this local repository.
He wouldn’t have seen the “Discard Changes” button at all if source control wasn’t already setup (and detected by VSCode).No sane program will delete files when you initialize source control either.As I found later, VSCode did have weird behaviors with source control back then. My experience is more with the latest versions.
“Changes” encompass more than you think. Creating / Deleting files are also changes, not just edits to a file.
- If the change is an edit to a tracked file, “Discard Changes” will reverse the edit.
- If the change is deleting a tracked file, “Discard Changes” will restore it back.
- If the change is a new untracked file, “Discard Changes” will remove it as intended.
It can also be all of them at the same time, which is why VSCode uses “Changes” instead of “Files”.
- 2 years
What, your printer doesn’t have a full keyboard under its battery? You’ve gotta get with the times my man.

But are you proud of that large change?