
As someone with no interest in predominantly NSFW games, it does bother me a bit that that is the most common type of game that show up for me unless I disable NSFW completely.
But my problem is exclusively with the algorithm and not with those games. I’m surprised that in 2025 a 200+ hour rpg with one implied sex scene may get tagged with the same ‘NSFW’ category as a Sex Simulator type of game, with no way to hide one without also hiding the other.
All itch.io had to do was create a “monetization-unfriendly” tag and aplly it to those games and hide them behind an opt-in toggle (with some proper notification for current users). They could even target their ads based on that toggle and get even happier advertisers with it.





Your point is actually what makes remote work so much more effective. When you work in an office, you get used to things working by chance - people seeing what others are doing, talking about it on coffee breaks and so on. When everybody is working remotely, you quickly realize that those things that happened by chance were actually a lot more important than it might seem at first - and then you can do the dumb thing and go back to having it happen by chance, or you can change your processes to ensure that everyone who may have anything to say about what you’re doing, know that you’re doing it.