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  • 34 comments
Joined 3 years ago
Cake day: June 19th, 2023
  • It’s probably a single dev that made the decision, then moves onto something else. They (probably?) don’t have the ability to just raise a recurring PO etc to easily pay you and don’t care enough to worth through the paperwork.

    If you had a paid licencing model they may have done it, or just found another lib/ wrote their own.

  • EF can have big problems with “Cartesian explosions” if an object has two lists of sub objects to return, it will get listA length x listB length items due to how the joins work. You can see how this leads to the explosion part of the name (with more objects or lists).

    Their solution is a “split query” option, that does each sub table as a separate query, then seamlessly gives you the combined result.

    If a change like this let’s you get those different table lists as distinct lists with the processing and round trip time of multiple requests then it could be a game changer.

    (Source - my last week 🤣😭 + lots of EF docs)

  • SQL returns subsets of all tables with only those tuples that would be part of the traditional (single-table) query result set

    So it returns only the data that would be returned from the query, so the filtering is done.

    I can see some uses of it. If you look at what something like Entity Framework does behind the scenes to return nested objects, you can see how something like this might help.

  • For some slightly less common games: Golf with your friends is a great mini game to play, effectively really crazy golf online

    From the Depths build ships/planes/tanks with entirely custom guns, engines etc. then play on the campaign map with fleets of these ships. you can make some really complicated vehicles if that’s your thing. Unlimited player count as far as I’m aware.

    A less deep version of that is Avorion - Mine resources to build custom ships (less complicated) then even small fleets and do quests, make allies/enemies as you venture to the centre of the galaxy. Supports unlimited players as far as I’m aware. It also allows you to form an alliance to share resources with other players. Resource gathering (mining/salvaging) can be automated by your fleets if that’s not your thing.

  • If they dump their currency and use USD, then as long as there arnough dollars around it solves inflation right? (Their economy is a blip to the Goliath that is USD)

    But if that’s the case, then their currency is useless as everyone knows if will have zero value at all in a few months/years.

    It does mean they can’t print money to get out of trouble though… Not that that was going well for them before.