My kitchen sink in the kitchen is fine though? What about the bathroom sink?
/s
My kitchen sink in the kitchen is fine though? What about the bathroom sink?
/s
I’ve probably done that for ls
Might very well be an endless loop because tail recursion can be optimized to reuse the stack frame. Depends on a lot of things of course.
A way to have several statements on the same line?

Is that their GitHub account or someone using the same name? If the former, how do they still have a GitHub account?
CLI, gitui, SmartGit, various editor integrations when I’m there anyway (VS code, JetBrains)
The CLI is great because it works everywhere, but it’s not the best to review changes before I commit, or to inspect the log, plan merges etc. So I tend to go for more graphical tools for these tasks. Used SmartGit a lot at work. But recently learned about gitui and like its simplicity at times esp when I’m at the command line anyway.
The editor integrations I only really use to commit small changes or switch branches, see if I have changes etc.

I wonder if this will in practice put an end to the scummy practice of badly sized in game currency pack sizes, one of the many scummy techniques they use to make people spend more.
Let’s say the thing most players buy costs 3 ingame currency (I love that my autocorrect made „insane currency“ out of that). The smallest pack you can buy is 5. So, the player buys 5, spends 3 and has 2 left with which nothing to do. If they want another 3, they have to buy 5 more. Spend 3, have 4 left. Spend 3, have 1 left. The cycle continues.

I find it interesting that it says it’s based on existing legislation. In that case I’ma bit disappointed that it took them so long to act. But, it’s of course a stop in the right direction.
I let ChatGPT write it for me. The code and the test suite 💪

I would argue fancy graphics help sell it. It’s the easiest way to grab attention, be it in a trailer or while watching a streamer. Depending on the game it also helps immersion, but not all games need that. All AAA games need to be sold though (at least that’s the aim of any AAA publisher). And people have bought them. And they still do. But they’re starting to learn that attention grabbing graphics doesn’t equal good game.
The issue I linked has a very good analysis of the UX issues and several suggestions for fixing these. They went with a minor iteration on the original message box, which not only includes a clearer message and the number of files affected, but also defaults to not touching untracked files (while preserving the option to delete untracked files as before).
From this issue: https://github.com/microsoft/vscode/issues/32459
It appears that the behavior actually included a git clean. Which is insane in my opinion. Not sure if they changed it since, but there’s definitely a dev defending it.

That makes more sense :)
I guess they use a weird way to detect browser? I wonder if changing user agent string would work? There’s a ”user agent brand masking“ setting in Vivaldi.

Vivaldi is chromium based though? I use it at work with all the Google tools.
Same.
I think I would need comparable energy efficiency as well though. For portable machines it’s hard to go for an x86_64 one when I can get so much more battery life out of an arm one.
Getting official support for a distribution should help with a good out of the box battery life at least. But I think they’d need arm or riscv before it really becomes comparable?
Well the like article has a date in 2013 at the top.
No, but the adoption rate is likely related to how useful the language is?
I suspect there’s more people who speak Python fluently than Esperanto. So that comparison sits very wrong with me. The rest was funny :)
Same. At some point I barely saw any differences anymore. I was so surprised to see the font I thought I liked actually being the winner.