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Joined 2 years ago
Cake day: May 17th, 2024
  • That anger and lack of self-control is fine as a vague blogpost maybe, but as an actual developer? Hell no, anyone who thinks this is acceptable has no place in any important field. Anybody who can’t control their emotions and act efficiently when putting criticisms forward is worthless, 30+ year old accomplishments they’ve been coasting on notwithstanding.

    “I’d like to be a nice person and curse less and encourage people to grow rather than telling them they are idiots. I’m sorry—I tried, it’s just not in me.”

    He self-admittedly doesn’t care about people growing and improving, which is the single most important aspect of being a developer. He’ll probably accomplish more than I ever will, but you know what? I’m still going to pass on better habits to the next generation, because in the long run they will accomplish more because of people actually encouraging that growth. It’s just that selfish, self-serving, admittedly less extreme, Andrew Tate-style toxicity in its earlier form (and being a KotH fan, you’re probably familiar with that episode from the newer season showing how Cotton’s behavior relates to those types, so hopefully you get what I mean).

  • Fuck that, this is what creates those assholes and makes people unable to work in teams and we should be doing everything we can to push people like this out of the field, because it causes more harm than good. I’d rather have some fresh out of college kid who can actually communicate like a human and work with people while giving/receiving criticism without throwing a tantrum on my team than a Linus.

    When Linus is nothing but a grave people piss on I want better people to have taken over, not the same. The entire basis of computer science is building off a previous iteration to make things better, and that should apply to the people too.

  • I’ve only played World so far but I really enjoy it. At its core, it has some of the funnest combat of any game I’ve played. However, it’s one of those games that tries its hardest to keep the fun part away from you, at least in the first ~15 hours.

    They cover up the actual gameplay with convoluted, stereotypical RPG-ness to the point where it feels like a parody of RPGs. Constant crafting and item gathering with inventory management, overly busy and clunky UI, an unskippable videogame story (genuinely this describes the entire story, there is nothing more to say about it than that it is a videogame story).

    I know everyone compares these games to Dark Souls, but I have to admit the multiplayer is like Dark Souls’ in the sense that it is also extremely bad. You can’t play with your friends during those missions in the first 15 hours until you ALL solo run to the monster and watch a cutscene first after starting the mission. Why? This has made playing with my friends so miserable and I feel embarrassed explaining the system to them.

    It also has microtransactions to change your character appearance and get some skins which is ridiculous and should always be made fun of. If Street Fighter 6 is any indication of how awful the microtransactions in Wilds will be I may just have to skip it.

    I push through all this because when you do finally get to just do the monster hunting part, it’s incredibly well done. The maps are beautiful and fun to explore, the weapon combos have crazy depth and all sorts of hidden mechanics to learn, and the monsters themselves have great animations. But it’s exhausting to push through it sometimes.