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Joined 3 years ago
Cake day: June 13th, 2023
  • Automation and Beam NG. You can make cars in the former and it has tools to import them into the latter where you can drive them around.

    I made a hot-hatch with a supercharged V6 that can go well over 300kph. Also have reproduced the Jaguar xj220 and an 1980s Camaro.

    The former is insane, it’s just raw power. I fiddled with it and now it is a mid engine supercar that does wheelies when accelerating.

    The Camaro is just hilarious fun though.

  • Not a sweet spot.

    Morrowind was amazing because it is a hand built world. Oblivion had the same core error as Starfield: an overreliance on procedural generation.

    For Skyrim they did it right. Just the right amount of procedural generation with enough manual work that things worked out.

    You can’t overlook the modding scene either. Oblivion had a great mod community with a lot of people getting into it and cutting their teeth there. So when Skyrim came out they were experts and made a lot of amazing mods, particularly framework mods.

    But almost all of them are done and gone or corrupted into paid mods(e.g. Elianora, Kinggath(FO4)). So Starfield will never get a good modding scene because the core modding community doesn’t exist now.

  • First did it in Kotor because the female PC had much more fun conversation choices with Bastilla(namely she’d be a catty bitch towards you and it was hilarious.)

    Then in Elder Scrolls Oblivion because if you wanted to look good, all of the best looking clothing and armor was for CBBE body.

    Mass Effect 1-3 because the female PC had better lines and better inflection on the sarcastic lines.

    World of Warcraft as a blood elf because when I tried it for shits n giggles I made 25 gold in the first hour of play from people just throwing gold and items at me for no reason.

  • An issue is that Bethesda might be getting deluded into thinking that Fallout 4 on its own was fantastic.

    It is, on its own, very boring. The story is bland, characters left unexplored. But the mods make it amazing.
    Sim settlements alone revitalizes the game, changing settlement building into an optional and story driven thing, particularly in its version 2.
    The vertibirds mods which not only fix the abysmal default abilities, but even let you call one in as air support.
    Various mods that add travellers on the roads and paths, so you encounter other people.
    The mods that let you turn the feral ghouls into zombie hordes.
    The list goes on.