Nice! I started using helix before vim and often I find the helix bindings more logical (like shift for the reverse action e.g. u for undo and U for redo). However often the vim bindings feel quicker (c-i-w vs m-i-w-c). Will definitely give it a go!
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- JustBrian7872@feddit.detoProgramming@programming.dev•evil-helix: A super fast modal editor with Vim keybindings2 years
Thanks, my works’ codebase feels old now.
- JustBrian7872@feddit.detoProgramming@programming.dev•Google lays off staff from Flutter, Dart and Python teams weeks before its developer conference | TechCrunch2 years
I also cannot name him from the top of my head…interesting
They don’t call me AbstractJokerAdapterFactoryProxy for nothin’
- JustBrian7872@feddit.detoProgramming@programming.dev•Critical Rust flaw enables Windows command injection attacks2 years
And the problem is about executing programs in windows. This is not about memory-safety.
A bunch of other languages are affected as well as noted by @colonial@lemmy.world.
You mean like Tauri?
- JustBrian7872@feddit.detoProgramming@programming.dev•Has anyone used a programmable keyboard with "home row mods" like this?2 years
False positives happen - especially in the beginning but firmwares like QMK and ZMK have all kinds of smart behaviors that can be adjusted to fit the users needs.
- JustBrian7872@feddit.detoProgramming@programming.dev•Has anyone used a programmable keyboard with "home row mods" like this?2 years
I have - no problem doing this with qwerty also. It put me on a journey to minimal keyboards. What motivated me was eliminating unnecessary keys and reducing hand movement . Needless to say I really like it.
And both are written in rust
Classic PoweShell experience. Try
rm -rf- I wonder why they added the aliases in the first place. Only frustrating to type different arguments which are also more verbose. Tastes like the good ol’ embrace-extend-extinguish.
Yes it does, still used when installing from media like DVD

As a dev I’ve been on both sides to be honest. Especially when there is pressure to finish the next task. I think it needs good planning to create enough time for these things.
In the end bad devs will still shut you up about things they are not interested in fixing…