Coal mining enthusiast

  • 0 posts
  • 14 comments
Joined 2 years ago
Cake day: November 7th, 2024
  • If an open world is just there for collectibles/unlocks or just feels otherwise unnecessary to the primary selling feature of the game (like story), then yeah its a hard pass.

    Otherwise, if the open world is actually a core part of the game like in most MMO’s such as Old School Runescape, then it can be quite enjoyable.

  • As others have said, tiny market, but also that it often requires more development for the Linux port to get going, and even more development to actually make it run well. Like for instance, Civilization series usually release with Linux and Mac ports, but those are done by a third-party company which I imagine does add additional costs, and those suck regardless.

    Not like it’s a bad thing necessarily, the vast majority of native Linux ports I’ve tried were either severely out of date, had significant performance issues, crashed a lot or had some quirks that would make it not worth playing anyway. It’s probably just easier if developers focused on proton compatibility instead.

  • What you’re describing is not exactly gaming, but a different hobby entirely which is sometimes referred to as benchmarking. I’ve dabbled in it myself for some games, and the goal isn’t to experience and talk about the game as it is, but to figure out how to benchmark, best settings for performance and all that jazz.

    Discussions about specific games for their merits are still very much alive on the internet though, you usually have to go to reddit and look for a dedicated subreddit for the game you’re interested in or their itch/discord if it’s a small indie game.

  • Some context, albeit simplified: Disco Elysium as an IP and the company behind it (ZA/UM) practically got stolen by some rich investors from the original developers, and most of the original team left or got fired. There were plans for an official sequel of the game, but it got cancelled recently and since then, three games got announced back to back to back by three different studios and have promised to deliver a spiritual successor to Disco Elysium. The companies are:

    • Longdue. They have some of the people who developed the original game plus people from big companies like Bungie, Rockstar, but they’re also in bed with ZA/UM and are the ones suing the other two companies.

    • Dark Math Games. While they do have the most ‘game’ currently as in their spiritual sequel titled ‘XXX Nightshift’ has some trailers and a Steam page, there’s not that much known about them.

    • Summer Eternal. It’s a workers co-op studio led by an original games’ writer. They have a website which hosts their manifesto, and having read it it’s definitely very Disco, would recommend.