How do you do, fellow kids? You gettin’ indoctrinated on the world wide web? Radical!

Come on down to your local Burger Baron restaurant, rated the #1 pizza in Onoway, BC! First established in Edmonton, Alberta…is one claim amongst many!

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Joined 1 month ago
Cake day: May 18th, 2026

As many of you are aware, there have been longstanding issues with the redump.org site infrastructure. Basic features such as HTTPS have been missing and the project staff have been unable to address this due to the site being tightly controlled by an inactive administrator.

This has become increasingly untenable over the course of the past year, with major site outages and issues causing real concern that data could be permanently lost. Staff have made multiple attempts over several years to contact the redump.org admin to ask for these issues to be addressed, but all of these efforts have been either rebuffed or outright ignored. We believe that the work done here at Redump is very important for long-term preservation of data, which has necessitated this shift to ensure the project is successful for many years to come.

As a result, this year we decided to take the initiative and move to a new site, giving us a more solid and modern codebase to work from, and a more collaborative governance structure ensuring that major site decisions cannot be locked behind the availability of any single member of the team.

That site is now live at https://redump.info/ and as of today will be the official home of the Redump project. All of the existing data has been imported over and you may notice a number of immediate improvements, as well as some key changes to submission processes.

We have a Getting Started Guide on the wiki at (https://wiki.redump.info/Getting_Started_Guide) to answer some of your immediate questions and help you get started on submitting to the new site.

The Redump staff would like to thank all of you for your patience as we’ve worked through this process, and over the past few years in dealing with the difficulties presented by the old site. We ask for your continued patience as we get up and running, as it will take everyone some time to get fully up to speed. In particular, for the moment we ask that you keep a note of any feature requests you might have. We will soon be announcing an official process for submitting these, and we have many ideas of our own, but for now our focus is on making this transition as seamless as possible.

This marks an exciting new day for the Redump project and we’re happy to have such an amazing community of contributors to this vital work. We look forward to you joining us in continuing that work as we move to this next stage in the project.

How to log in / register for the new site

  1. if you already have an account on redump.org, go to https://forum.redump.info/, click Login and click “I forgot my password”, follow the instructions.
  2. if you are a new contributor, feel free to register new account at https://forum.redump.info/.

The new site has none of the old restrictions regarding email providers, however initially you may find messages being marked as spam, so please make sure to check your spam/junk folders as well. If you have any issues or no longer have access to your original e-mail, please contact someone on the team for assistance. Thank you!

Throws are now fully implemented, and ring-outs are working flawlessly. Of course, the hitboxes are functioning perfectly as well. My emulator now mirrors the real arcade hardware in every aspect of its combat system.

One of the main reasons I started this project was the concern that, if the original arcade boards ever stop functioning in the distant future—and inevitably they will, as no hardware lasts forever—players would permanently lose access to the fighting feel intended by the original developers unless every mathematical formula and constant related to hit detection and distance calculations had been preserved. Without that knowledge, it would become impossible to faithfully preserve this game for future generations.

I am therefore extremely happy to say that Virtua Fighter 1’s fighting balance—the single most important aspect of a fighting game—has finally been preserved.

There is still much work to be done, including implementing physics objects such as hair and headbands, fixing polygon flickering issues, resolving timing problems and clipping issues in the name entry screen, and many other remaining tasks. However, with the core fighting system of Virtua Fighter 1 now complete, I am releasing the current version of the emulator.

이제 잡기도 가능해졌고, 링아웃도 정상작동합니다. 물론 히트박스도 완벽히 작동합니다.
제 에뮬레이터는 이제 실제기판과 모든 격투 시스템이 동일하게 작동합니다.

실제 기판 내부에 히트박스와 거리 산출에 관련한 모든 수학공식들과 상수들을 추출하지 않은 상태로 실존하는 기판이 모두 작동을 멈추는 그 날이 오면(아주 먼 훗날이겠지만 기판의 수명은 무한하지 않으니), 이 게임의 제작진이 의도한 격투감각을 영영 느낄 수 없고 후대로 이 게임을 온전히 보존하지 못하게 될 것이라는 생각을 했었습니다. 이 이유가 제가 에뮬레이터를 만들게 한 동기가 되었었습니다.

물리오브젝트(머리카락,머리끈등)구현, 폴리곤이 깜빡거리는 문제, 네임엔트리에서 타이밍문제와 클리핑문제 등등 아직 구현해야할게 많지만 버파1에서 가장 핵심이 되는 '격투시스템’이 완성되어서 현재 버젼을 릴리즈 합니다.

https://drive.google.com/file/d/1XR6C9GrtuMFyrRaicdKtbBLPdcieskL5/view

Sorry, there’s no repo for this.

Also this issue: Why you should play Metal Arms: Glitch in the System.

“m back! From outer space! Also known as Los Angeles, the city of Summer Game Fest (not too shabby) and Oaxacan Mexican food (very good). There might not be a lot of the latter, but I did eat some, and it was deeeeelish. Thanks for your patience as I took a week off from the regular publishing schedule to eat mole and play a whole buncha brand new games. Now we’re back to the old stuff!”

cont. in linked article.