Creator of LULs (a script which helps links to point to your instance)

Come say hi here or over at https://twitch.tv/AzzuriteTV :) I like getting to know more people :)

Play games with me: https://steamcommunity.com/id/azzu

  • 0 posts
  • 80 comments
Joined 3 years ago
Cake day: June 29th, 2023
  • I fear this is a problem that may never be solved. I mean that people of any intelligence fall for the mind’s biases.

    There’s just too little to be gained feelings-wise. Yeah, you make better decisions, but you’re also sacrificing “going with the flow”, acting like our nature wants us to act. Going against your own nature is hard and sometimes painful.

    Making wrong decisions is objectively worse, leading to worse outcomes, but if it doesn’t feel worse (because you’re not attributing the effects of the wrong decisions to the right cause, i.e. acting irrationally), then why should a person do it. If you follow the mind’s bias towards attributing your problems away from irrationality, it’s basically a self-fulfilling prophecy.

    Great article.

  • Oh and as for reasoning why, another few points, all projects I’ve been in just kept being worked on and had constantly changing requirements. There was no real need to plan very much except maybe some rough estimations, that were allowed to be wrong.

    There were like some very rough aspects of scrum in professional development, but only in the sense that we’d talk about what we’d like to do in the next sprint, we didn’t do multiple plannings or estimations or cared about our velocity or did retrospectives often, and even the sprints were adjusted to last longer or shorter based on what we’re going to do, there were a couple of roles people should have missing, and idk what. In the end, the resulting system was just something in the direction of agile/kanban, work just came in, and was handled based on some prioritizing by someone.

    My personal projects could be really close to waterfall as well, I thought about a problem, made a rough plan on how to solve it, then just kept solving until I was done. Open source projects, no one organized anything, everyone just works on whatever they like.

    Basically, you’re the expert in software development paradigms, I’m just a developer that works on problems with code until solved, either given to me by someone or myself. The only ones who care about the paradigm are the business guys who wanna plan some shit.

  • The paradigm in my work life I followed most of the time on most projects is “do whatever the project manager decides is important at the moment”. I’m not aware of it having a particular name. Technically, they might call it scrum or something else, but really it’s not even close to any of these labels. It really was always just “whatever sounds good to them at the time”. I guess you could call it “agile”, but not by choice necessarily. Please ask more questions on this or provide more options for me to choose if you want a better answer.

    On my personal projects, I follow the “start programming and see what comes out at the end of it” paradigm, I’m also not aware of it having a particular label.

    Edit: sorry other questions. Type of software is desktop application, web applications, browser extensions, game modifications. And for why these particular paradigms were chosen, they were chosen because a customer/user wants to be happy and doesn’t care about what paradigm is used, only the result. As such, the paradigm essentially follows some humans’ whims, which mostly doesn’t make sense and definitely is nothing “formal” at all.

  • Yep this is extremely weird. Public voting is reaaaally bad at this. I’m sorry, but Minecraft has sold over 300 million times. That’s literally 3.75% of the whole world’s population. It’s what a whole generation of kids grew up with, what shaped their minds massively.

    Shenmue has sold 1.2 million, I had never even heard of it (which admittedly is not a measure of influence, but it does mean something), and while it apparently was one of the first games with such an extensive open world, open worlds in general were already very desired, Shenmue didn’t influence anything really, it just tried to do it on a more massive scale, and even failed spectacularly economically.

    Probably not a person on the world (that does computer games at all) exists who hasn’t heard of Minecraft.

    It’s quite obvious that Minecraft should be ranked higher than Shenmue, but this questionnaire quite obviously only reached a very old demographic.

  • Personally, I’d either say World of Warcraft or Minecraft.

    WoW was just such a massive phenomenon (and still is, tbh), basically everyone at least knew about it, and for so many people it basically became more of a second life than second life (old people joke), massively changing the life of these people (me being a part of it). It was basically the place where social outcasts could be social, which was huge. For me, and many others, it was all the friends they had.

    And Minecraft… Well. It just wins “influential”. I’m not sure if I have to say much about it. WoW is just more influential for me personally, but I feel Minecraft just wins overall very easily.

    Stuff like Doom or Mario Bros are great and all, and they were hugely influential, I just feel like their influence was less on a personal level and more of a media level. Like Doom and Mario Bros defined their genre, but it’s still “just” a genre, while I’m sure the games and resulting ones had effect on people, I just feel like they’re more of a “fun influential” more than a “meaningful influential”, idk if that makes sense.