Thanks so much for your detailed thoughts! I really appreciate it, and it helped me confirm that the Index isn’t for me, and I’m not keen on the Quest 3 either. Your take on the setup complexities and privacy issues was super helpful. Thanks again!
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- 1984@beehaw.orgtoGaming@beehaw.org•There is an Easter egg on the Half-Life 2 Anniversary Documentation webpage2 years
- 1984@beehaw.orgtoGaming@beehaw.org•There is an Easter egg on the Half-Life 2 Anniversary Documentation webpage2 years
Which headset, Index?
- 1984@beehaw.orgtoWorld News@beehaw.org•Wiz Khalifa has been arrested in Romania for smoking a joint live on stage2 years
That’s Mia Khalifa.
I know you’re asking about Android, but it’s on Steam. Maybe it can be played remotely…?
- 1984@beehaw.orgtoProgramming@programming.dev•what's the highest increase in salary you've had or seen?3 years
A stare and patience contest begins.
- 1984@beehaw.orgtoGaming@beehaw.org•Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"3 years
I am not a developer but don’t they have to state the engine at the beginning of the game? Really no idea, just guessing, as I’ve seen a lot of games with it.
- 1984@beehaw.orgtoGaming@beehaw.org•Here Are Some ‘Starfield’ City Maps, Since The Game Doesn’t Have Any3 years
Which ones do you recommend?
Maybe I’m in the minority here, but I’m not a huge fan of the recent trend of guns and firing in mainstream video games. Besides the janky awkwardness of polygons, there’s something off-putting to me about my character engaging in deadly combat. Am I supposed to be pretending that it’s me as I watch the action happening? When I play a game (esp. an RPG) I can get really immersed in the experience and feel like the mouse/controller is an extension of my hand, shooting fireballs and whatnot. So is it also supposed to be an extension of my weapon when my character starts killing? Am I supposed to be fully engaged for maximum immersion?
In movies, it’s different because when a character in a movie engages in deadly combat, the audience understands that they’re watching someone else do it. I’ve never seen a movie where I’m supposed to pretend like I’m the main character and I’m the one doing the killing. (Hardcore Henry notwithstanding)
I have nothing against action-packed games or games with mature content as their own thing, but encountering it in a regular game always throws me out of the immersion. Coming from a mainstream studio, it also just feels like a desperate attempt to appeal to a certain audience more than anything else, even if it’s nothing more than a short murder.
Not really as I
I had Oculus Go years ago and, having known its limitations, wasn’t very impressed by it.
I guess it’s still a bit early for me to get into proper VR so I will give it a few more years to mature (in my eyes).