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Gaming@beehaw.orgbyGrimm@lemmy.zip
2 years

[Official Art] Tourniquet Promo Art - Tomb Raider

lemmy.zip English

cross-posted from: https://lemmy.zip/post/14448921

Bonus Image

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    • Snot Flickerman@lemmy.blahaj.zoneEnglish
      2 years

      Tomb Raider 2013 really didn’t have to go that hard, but god damn it, it did.

        • ThirdWorldOrder@lemm.ee
          2 years

          It was much more fun for me than the originals. Back then it was just about seeing how clear I could render the boobs on my voodoo 3Dfx. Teenager things

        • Druid@lemmy.zipEnglish
          2 years

          There’s a lot you can nitpick about the reboot but for its time, it was a phenomenal game. Had a lot of fun with it

            • DdCno1@beehaw.org
              2 years

              The presentation was genuinely astounding. An absolute marvel for the hardware it runs on and it still holds up today, at least visually. Gameplay-wise, not so much, unfortunately.

                • Dymonika@beehaw.org
                  2 years

                  Gameplay-wise it’s still fine!

              • twinnie@feddit.uk
                2 years

                This one was much better than the sequels and I think it was because in the sequels I found Lara unbearable. In this one she was scrappy and there was lighthearted chitchat to just make everyone feel a bit human. In the sequels everything was just so melodramatic and it all took itself way too seriously, especially considering how silly the stories were.

                  • klisurovi4@midwest.socialEnglish
                    2 years

                    The sequels also got way too bloated imo. If i wanted to collect 50 feathers or whatever I’ll go play a Ubisoft game.

                    I can’t really say exactly what made the 2013 reboot special but it felt unique. Its sequels feel like any other open world game these days.

                      • Broken@lemmy.ml
                        2 years

                        Absolutely. And particularly it was is “batches” especially as you get to Shadow.

                        Collecting stuff as you go along playing is fine (I mean, I’d argue not because it’s lazy game making but its normal). But going along and hitting a village that has 50 side quests in it just interrupts flow.

                        Plus, they made nested fetch quests so I felt trapped in a loop. OK I’ll just do this one quest…“hey, now that I see that you are good at fetching arbitrary items, I want you to go get this for me too”

                        • thingsiplay@beehaw.org
                          2 years

                          I enjoyed the first Tomb Raider of the reboot series shockingly more than I thought I would. A few years later then played the sequel and wrote a big letter of complains in a review. Maybe I was a bit overly negative because of some frustrations, but overall it was boring, bloated. Skills weren’t interesting or any game changing, collectibles were annoying but needed and part of the gameplay. There wasn’t even interesting enemies, they were the same all over again.

                          It started fun, but overall was the same again and again, without interesting story parts, and always climbing and climbing. There was no challenge I liked to do. Too many checkpoints and all the hints what to do next if I get stuck just a little bit took any tension and challenge from the game. Especially the third half of game was a huge time waste. The “Baba Yaga: The Temple of the Witch”-DLC was actually pretty good.

                          And then after finishing it, the cliffhanger at the end… man that was frustrating ending without answering the questions.

                      • Ton the Supermassive@lemm.ee
                        2 years

                        Oooh this brings back memories! I had this image as my phone background. Thanks for posting it!

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