- stardust@lemmy.caEnglish2 years
Never really understood why companies like Twitter can have thousands of employees for what the product is.
- 2 years
Redundant, like the server staff who told Elon it would take 6 months to move the servers… so he decided to move them himself on a whim… and it took 6 months to finish making them operational again?
Or redundant like the content moderation staff, whose redundancy has turned X into an even bigger dumpster fire?
Moderating and serving the content from 300 million users, worldwide, in near real time and no downtime, might seem like a simple task, but it really is not.
- 2 years
Leaked twitter moderation steps.
If racist, then allow
If woke, then bully and shadow ban
- Blake (he/him) @beehaw.orgEnglish2 years
To be fair, Twitter needs very good infrastructure to be usable (e.g. caching) and obviously content moderation is as robust as their investment in it (those could be contract workers though)
- Blake (he/him) @beehaw.orgEnglish2 years
Oh, sure, I didn’t mean to compare the two really. Just pointing out that although Twitter is simple and easy to replicate in concept, trying to scale to support all humans as users (theoretically) is difficult
- Rolivers@discuss.tchncs.deEnglish2 years
They don’t tbh. I think many jobs there are redundant but people play an elaborate game to pretend it isn’t.
- 2 years
They had the same or fewer employees when they were making games, though.
- dino@discuss.tchncs.deEnglish2 years
Artifact, Heroes of the Storm etc. those are not success stories of recent Valve.
- dino@discuss.tchncs.deEnglish2 years
facepalm I truly mixed that in my brain. But Valve also has this Dota Chess Game, right? Not sure if you would count that as a success though, have totally lost track of it.
- smeg@feddit.ukEnglish2 years
I’ve not played Half Life Alyx but people seemed to like it. And let’s not forget the huge success of the Steam Deck!
- 2 years
You’re thinking of Dota Underlords, which was popular for a short time but then quickly got abandoned. I definitely wouldn’t count it as a success.
- Kissaki@beehaw.orgEnglish2 years
as of 2021, Valve employed just 79 people for Steam, which is one of the most influential gaming storefronts on the planet.
There’s value in stability, but some things have long been stagnant and could be improved. It took a long time for the client and website to get some significant changes.
I don’t know if I would prefer more changes. I certainly would like and want some. But that could inevitably lead to undesirable changes too.
When I applied for a job there over a decade ago [to improve some stuff myself] I didn’t receive an answer.
