• 5 posts
  • 8 comments
Joined 1 year ago
Cake day: January 26th, 2025

I wrote this implementation many years ago, but I feel it didn’t receive the recognition it deserved, especially since it was the first freely available. So, better late than never—I’d like to present it here. It’s an algorithm for computing the Weighted Voronoi Diagram, which extends the classic Voronoi diagram by assigning different influence weights to sites. This helps solve problems in computational geometry, geospatial analysis, and clustering, where sites have varying importance. While my implementation isn’t the most robust, I believe it could still be useful or serve as a starting point for improvements. What do you think?

  • I asked deepseek: Downward-growing stacks** are more common in many architectures (e.g., x86, ARM). This convention originated from early computer architectures and has been carried forward for consistency.

    Funny, I can’t remember, because I did a lot of assembler.

Hey, do you like gaming?

I’ve been working on a simple old-school retro OpenGL side-scroller shmup, and I’d love for you to check it out!

If you have a moment, it would mean a lot if you could leave a rating, write a quick review, or share a kind comment.

  1. https://tetramatrix.itch.io/old-school-retro-mini-game-spaceship.
  2. https://tetramatrix.github.io/spaceship/
  3. https://read.cash/@Gigamegs/simple-old-school-retro-opengl-side-scroller-shmup-0a184b7d

I’ve really enjoyed creating it so far and have plans to add more features soon.

Thanks so much for your support!